April 2011
4 posts
I’ve been reading more of Duncan Watts’ The Six Degrees and it’s given me a lot of good ideas and things to think about for Contagion. One thing Watts seems not to address in his study of networks is the influence of authority — that is, the idea that some people know more than others about certain topics and so their opinion on those topics is worth more (has a heavier...
Apr 24th
Apr 8th
Progress and Goals
Today I added other characters to the game world. The player can’t interact with them yet, but at least they’re being generated nicely (with randomly assigned behaviors and locations that are nicely distributed). The next priorities: Let the player see the other characters’ properties when mousing over them. Let the player interact with other characters by being close to them...
Apr 8th
An Explanation
Contagion is a game inspired by network science where the player moves around in a 2D world, interacting with other characters in order to spread a “virus” of some sort. Different characters and viruses have different behaviors, and environmental conditions affect these behaviors as well. The player’s goal is to spread a virus as far and wide as possible; the game’s purpose...
Apr 7th